About

I am a Technical Artist with a background in product and visual design, blending artistic vision with strong technical problem-solving.
Over the past years, I have worked across shader development, real-time rendering, 3D asset optimization, and pipeline automation in Unity and Unreal Engine, helping teams bridge the gap between artists and engineers.

Besides I like everything which is connected to CGI and coding as well. I am continously developing my knowledege with new skills. When I am not sitting front of a screen, I am hitting the gym, practicing calisthenics or swimming.

Name:

Dániel Nagy

date of birth:

04.08.1985

contact:

+36304259097
danne.nagy@gmail.com
contact@danielnagydesign.com

Work experience

2023 - Bauild A Rocket Boy / Senior Technical Artist
2019 - Basemark / Technical Artist
2016 -2019 - INDE R&D / Technical Artist
2013 - 2016 - Art1st Design Company (Budapest) / Motion and Product Designer
2012 - Beflex Design Company (Budapest) / Product Designer

Education

University of Göteborg HDK - Master of Fine Arts  - Master degree in Product Design
West Hungarian University - Master degree in Product Design


Software

Adobe Illustator
Photoshop
Indesign
After Effects,
Premiere Pro

3D Studio MAX
Maya
Zbrush
Substance Painter
Unity3D
Unreal Engine
Flutter
Vray
Redshift
Arnold

Fusion360
Alias Studio Tools

C#
Python

Language

English
German
Hungarian
Swedish