Astronaut

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Astronaut

This project is one of our most recent, and still under development. Basicaly it is an experiment, what a real time game engine and newest hardwares are capable to display.
I was involved in the modeling shading and texturing phase just as rigging and preparing all the blendshapes for the facial motion capture as well.
The goal is photorealism. We have built a 3d character for this purpose. We have used high resolution 8K textures and custom made shaders also. Currently we are testing the motion capture suit and facial motion as well.

 

Year: 2018
Company: Indestry
Role: Lead Designer, Technical Artist. Also shading and lighting in Unity.Real-Time content.