Mindseye
Mindseye
Most recently, I worked as a Senior Technical Artist at Build A Rocket Boy, where I contributed to the launch of MindsEye (2025) and supported the development of the upcoming title Ascendant. My responsibilities included developing and maintaining Unreal Engine tools in C++ and Python, profiling and optimizing rendering performance, and collaborating closely with cross-disciplinary teams to streamline workflows and improve real-time visuals.
Year: 2025
Company: Build A Rocket Boy
Role: Technical Artist, Python scripting, Blueprint, Editor tool development